DMS 462/562: Game Design
Project 4
Due Tuesday, December 11, noon ("final exam")
Goal: Teams will go through the complete process of designing a game. Major steps of the process include physical prototyping, formal play-testing, balancing, creating design documents, and organizing the team. You will create a plan for a full game, and either implement the final game or a meaningful subset of it. The game may be of any style or genre. It may be designed for any target audience, but remember that in most cases your play-testers will be college students. The game should be multi-player. Projects will be developed by teams of 3 - 4 persons.
Requirements
The following stages during the semester are required for all projects:
- a public project website
- can be UB webspace, Wordpress, Wix, Github, whatever
- must have information that would be meaningful to people not on your team, describing your project
- must be updated regularly (at least once a week)
- weekly prototypes / tests, including
- at least one physical prototype of a digital element, if the game is digital
- at least one digital prototype (ie use a prototyping tool that is not part of the final version of the game), even if the final game is analog
- a formal in-class playtesting session with players recruited from outside the class
- documents:
- a focus statement (1 paragraph, as in the Rouse handout)
- a design document, developed over the course of the project (not put together afterwards)
- developers' logs - each team member must keep their own log
- text research:
- as with project 3, do in-depth research on the subject of your game, and keep a bibliography, with notes, of the sources you read; include it in your design document
- you are encouraged to read game development sources as well (books/papers/websites on design, programming, art, etc); include these in your bibliography
- in either the bibliography or your developer logs, note who read what - every team member is required to do some reading
- game research:
- look for, play, and evaluate other games that relate to your project (at least 4)
- for each game, write a brief summary identifying the major formal elements from chapter 3 of the text (players, objectives, resources, etc) and any significant points from chapters 4 & 5 (economies, narrative structure, etc); also write up your general observations - anything you learn from the game that's relevant
- include the notes in your design documentation
- digital tools:
- use at least 2 digital tools that you (as a team) are not already familiar with
- at least one must be related to project management or design; one can (but does not have to) be part of the final game itself
- some suggestions, to give you ideas:
- game technologies: 3D printing, makey-makey, Kinect, VR headset, AppFurnace, Tweepy, Facebook Messenger API, HTML5, openshift, QR codes, projection mapping
- project tools: asana.com, trello.com, slack.com, github.com/bitbucket.org, skype, moqups.com, surveymonkey.com (for market research), Amazon mechanical turk (for market research or who knows what)
- you should take full advantage of digital tools you already know (such as Photoshop, Unity3D, spreadsheets), but to get the credit for this part you must find & learn new things
Final Requirements
- Playable game. If the full game is too much to implement, this should be a "valid"subset of the full game (e.g. a few levels). What matters is that the game must be playable by people other than yourself, and be something that (some) people would actually find interesting.
- Documentation:
- game rules (the rules/manual/user-guide which players would receive with the game)
- screenshots or photos of the game being played
- images of game assets (doesn't need to be all of them, if there's a lot)
- project timeline (a combined, one page summary of developers' logs)
- notes from play-testing
Timeline
Specific deadlines:- Nov 1: establish teams, start developing your game idea
- Nov 8: present idea/focus; physical prototype
- Nov 8: recruit play-testers; questions for play-testers
- Nov 15: regular testing
- Nov 20: in-progress critique
- Nov 27: testing by outside recruits
- Nov 27-29: post play-testing videos to YouTube or other site for review
- Nov 29: discuss results of playtesting
- Dec 6: regular testing
- Dec 11: present completed games